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Eiji aonuma biography of martin

          They never cared about an official timeline and just had a rough idea but it would never dramatically affect any new games..

          Eiji Aonuma

          Japanese video game designer and producer (born 1963)

          Eiji Aonuma (Japanese: 青沼 英二, Hepburn: Aonuma Eiji, born March 16, 1963) is a Japanese video game designer, director, and producer at Nintendo.

          He is a senior officer within their Nintendo EPD division and serves as the producer of the Legend of Zelda franchise.

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        2. Eiji Aonuma—the year-old producer behind the Nintendo franchise, who's worked on every title since Ocarina of Time.
        3. They never cared about an official timeline and just had a rough idea but it would never dramatically affect any new games.
        4. But as long-time series producer Eiji Aonuma told Edge magazine (via Nintendo Life), mismanagement at the top end is also to blame for the game's prolonged.
        5. An interview with Eiji Aonuma revealed his desire to break away from traditional Legend of Zelda mechanics to create something truly new.
        6. Career

          Aonuma was born as Eiji Onozuka[1] on March 16, 1963, in Nagano Prefecture, Japan.[2][3] He graduated from the Tokyo University of the Arts in 1988 with a master's degree in composition design, working on animated puppets called karakuri.[4][5] After graduating, he was interviewed at Nintendo.

          Aonuma met Shigeru Miyamoto during the interview, and showed Miyamoto samples of his college work.[6] He landed a job at Nintendo without ever having played a video game before. He asked his girlfriend about video games, and she introduced him to two Yuji Horii games, Dragon Quest (1986)